Projects

Slacker

Slacker

I created something that would be the central point of the room featuring an attached location similar to that of a rock formation. This piece would also feature an easy to clean underneath and a comfortable setting for all potential uses. After many sketches, I chose three of designs that fit within the parameters that had been set.

Using Fusion 360, three virtual models were created and used to visualize how they would look in a real world. After final analysis and picking the strongest design, every component I wanted to analyze was printed. I used my Lulz Bot Mini 2 printer using verbatim PLA to print each piece and assemble the scale model.

The expectations were met by giving the chair armrest large enough to rest a book or a laptop comfortably. By not using the traditional four-leg design, I was able to leave a larger void underneath the chair for a vacuum to pass under without being encumbered. Combining the smooth swopping curves with the flat rigid angles, the look of something stable and grounded with a whim of flow was achieved.

Recoil 3

Recoil 3

Prior to this project, I struggled to put on my headphones with one hand. I wondered about how often someone might be in a similar situation were both hands are not available. With the issue in mind, I set out to investigate using Solid Works to peek at what solutions were possible and model a new headphone design. My final design was a unique combination of earpiece rotation with a rigid headband that allowed the user to have a firm grip and be able to secure their headphone correctly using only one hand.

The problems that I wanted to overcome with the design of theses headphones are the ability to put one headphones with one hand and how to make headphone that pivot swivel and extend without excess parts. I was able to create a headband with an odd shape that allowed a user to place them on their head without having to use two hands. The connecting arm was the next feature that achieved the other issue I was to overcome. It has an almost snake like appearance that gives the headphones their name. The reason for the three in the name is because this is the second project designed for audio that had a snake like feature.